Assassins Creed Unity gets a 3rd Patch tomorrow with ‘over 300 fixes’

Ubisoft are rolling out patch 3 for Assassins Creed: Unity and it apparently has “over three hundred fixes designed to improve your Assassin’s Creed Unity experience.” as told on their live updates.

AC Unity’s Patch 3 will come to consoles on the 26th (tomorrow) and then onto PCs ‘later this week’.

Assassins Creed Unity is one of the many games (Halo: MCC and DriveClub to name a few) that should not have been launched when they did this year. Ubisoft are attempting to turn the game into the product that should have launched instead of what did. With this ‘Patch 3’ they aim to fix a tonne of the issues still present after the initial 2 patches.

I couldn’t resist showing one of these!

Ubisoft’s update also claims that they are already working on Patch 4, lets hope Assassins Creed Unity could be the game it should of launched as by the end of the year.

Found below is a ‘quick overview’ of the main fixes coming to Unity via this 3rd Patch and you can find all the details on the new patch here.

Overview of Patch Notes:

Stability and Performance

  • Fixed numerous random crashes in Campaign and Co-op modes
  • Fixed specific framerate drops
    • Improved task scheduling
    • Tweaked performance for Reach High Points (Synchronization)

Gameplay (Navigation, Fight and Stealth)

  • Fixed various navigation issues where players could get stuck
  • Fixed various haystack issues
  • Fixed various cover issues
  • Fixed various camera issues
  • Fixed various animation issues
  • Fixed various Booster issues

AI & Crowd

  • Fixed various animation issues
  • Fixed various detection issues
  • Fixed various crowd station issues (bonfires)

Matchmaking, Connectivity and Replication

  • Fixed various matchmaking issues
  • Fixed various host migration issues (hand-off occurs more smoothly)
  • Fixed join-in-progress issues
  • Fixed various replication issues between host and clients
  • Fixed various issues in the My Club menu

Menus and HUD

  • Fixed various menu issues and pop-up overlap issues
  • Fixed Mission objective & updating issues
  • Fixed issues in customization menu
  • Fixed some localization inconsistencies in menus
  • Fixed some issues in the credits

Mission Tweaks (Campaign, Co-op and Side Content)

  • Fixed various low-repro walkthrough breaks
  • Fixed various NPC navigation issues
  • Fixed inconsistencies in some missions

World and 3D

  • Adjusted various collisions and navigation mesh issues

Progression and Difficulty

  • Adjusted various Community Event rewards


  • Fixed save game corruption in some cases
  • Fixed temporal blur from SLI
  • Fixed graphical corruptions in Character Customization menu
  • Fixed crash in Character Customization menu on controller auto-switch
  • Alt+Enter switches windows correctly
  • NPC on side monitors show correctly
  • Minor UI improvements


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